using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Adventure
{
    public class HPBarlComponent : MonoPoolComponent
    {
     
        protected override void Awake()
        {
            base.Awake();
   
        }
        public void ShowHPBar(HpBarItemData hpBarItemData)
        {
            ShowItem(hpBarItemData);
        }
        public void HideHPBar(MonoPoolItem arg)
        {
            HideItem( arg);
        }

    }
}